5/1/2023 0 Comments Secrets of grindea housebut most importantly, you're now accompanied by your new best bud Trunk! We hope having this anchor will help people find purpose with the mode, and perhaps accidentally find meaning with becoming better at the game as well!Īside for that we've made some pretty big changes inside the runs as well, like new Event Rooms that buff you or give you special treasure, and new NPCs that help you out in different ways.įour new floors have also been added, ending the mode on floor 16 instead of floor 12 (featuring Mt Bloom and Tai Ming). Now, you earn gold by doing runs, which you can then spend on different buildings that all provide some useful or not-so-useful feature! Among the useful features, you'll now be able to practice against bosses you're having trouble with, make the mode easier (or harder) with treats and curses, train perfect guarding in the dojo, and getting potions to help you out. Before, your total score made some minor changes to the town and added a few NPCs with quests. We did several things to improve the general Arcade Mode experience, but the biggest by far is the complete revamp of the hub town, Arcadia. Basically, we didn't feel like the game mode felt much like Grindea, and we wanted to change that, while also giving players who previously loved the mode more varied and interesting stuff to sink their teeth into. The mode was a cold, hard place with little of Story Mode's charm, but with all of the combat's brutality. Until now only a small percentage of players got much enjoyment out of Arcade Mode. (Those of you who've already read the frontline news can scroll past this part!) The fans summoned by Endasil's Cube now disappear after a whileįixed an issue where perfect guarding one attack made the shield auto-perfect all subsequent attacks until lowered The Ninja Suit no longer counts as two secretsĪdded a new side quest in Port Monnaie, which brings closure to a very important side storyĪdded a bunch of additional secrets scattered around the worldĪdded a bunch of new NPCs: some with new content attached, some just for the sake of itĬhat command: type /clearhighscores in the in-game chat to erase local Arcade Mode highscoresĪdded a dedicated spawner for Bloomos in Evergrind South, to make them less of a headache to farm Submitting Arcade Mode high scores with a character name that contains certain symbols no longer crashes the game KO'd Frosty Friends no longer leave permanent spinning stars when their owner also dies NameĪ living battle armor protecting the Temple of Seasons! One of three kinds, this being Summer.Ī living battle armor protecting the Temple of Seasons! One of three kinds, this being Autumn.Ī living battle armor protecting the Temple of Seasons! One of three kinds, this being Winter.Ī living, magical cloak protecting the Temple of Seasons! One of three kinds, this being Summer.Ī living, magical cloak protecting the Temple of Seasons! One of three kinds, this being Autumn.Ī living, magical cloak protecting the Temple of Seasons! One of three kinds, this being Winter.Using a melee skill after activating a Crit Circle Pin no longer gives the player's basic attacks guaranteed crits All common enemies also drop a unique Card, with the exception of the Temple of Seasons, where the two types of enemies share a common card.įor more info on the Temple of Seasons please refer to the Temple of Seasons article. The droprates for these vary heavily, partially because the rarity of enemies varies as well. All enemies have at least one misc item, and most also have a unique equippable item. Experience however is tied directly to the difference in enemy and player levels, which is why it's useful to be able to look up enemy levels in the bestiary.Īll regular enemies always drop something, be it gold or items. On top of that, level and health are the only two visible stats for enemies, so the level is the main indicator for how strong an enemy is. The level doesn't directly influence the strength, but stronger enemies generally have a higher level. This may take a while, and the rate at which enemies respawn increases over time up to a maximum.Įnemies all have a certain level, which indicates both their strength and the amount of experience they give. Larger groups of enemies usually indicate a spawn locations, meaning enemies will start respawning when all are killed. Every area has a diverse collection of enemies that appear, and enemies are very thematic with their respective areas. There are many enemy types, and they appear in only one area, with the exception of Rabby's who appear in both the Pillar Mountains and Evergrind Fields. Unlike Bosses, regular enemies have much less health and instead come in greater numbers. You can help Secrets of Grindea Wiki by expanding it.Ĭommon Enemies are monsters found all over the world.
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